feat: 重构着陆控制逻辑,优化状态机和PID控制器实现
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254
自动着陆.py
254
自动着陆.py
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from enum import Enum
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import time
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import math
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import krpc
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from pid import PID
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conn = krpc.connect(name='SpaceX Landing')
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if not conn.space_center:
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print("No active vessel found.")
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exit()
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# control = vessel.control
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vessel = conn.space_center.active_vessel
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celestial = vessel.orbit.body # 当前天体
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# 创建 PID 控制器
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# 外环:高度 -> 目标垂直速度(允许负值)
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altitude_pid = PID(kp=0.3, ki=0.03, kd=0.05, integral_limit=2.0, alpha=0.8, output_limit=(-10.0, 10.0))
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# 内环:垂直速度 -> 节流阀(0~1)
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speed_pid = PID(kp=0.06, ki=0.05, kd=0.05, integral_limit=10.0, alpha=0.5, output_limit=(0.0, 1.0))
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target_altitude = 30 # 目标高度,单位 m
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# 状态机定义
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class STATE(str, Enum):
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class LandingState(str, Enum):
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GLIDE = "GLIDE" # 滑翔/自由落体
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LAND = "LAND" # 动态减速
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FINAL = "FINAL" # 10m以下匀速着陆
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current_state = STATE.GLIDE
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last_time = time.monotonic()
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loop_dt = 0.1 # 降低周期提高采样频率
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# 着陆控制参数
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target_landing_speed = -1.0 # 最终落地目标垂直速度 (m/s)
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final_approach_alt = 10.0 # 切换到匀速下降的高度 (m)
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safety_factor = 0.8 # 冗余因素
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try:
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# 自动获取飞船高度偏移 (从质心到底部的距离)
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# 在 vessel 坐标系中,通常 y 轴是纵向的
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try:
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box = vessel.bounding_box(vessel.reference_frame)
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bottom_offset = abs(box[0][1])
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except:
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bottom_offset = 0.0
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print(f"检测到飞船底部偏移量: {bottom_offset:.2f} m")
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while True:
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now = time.monotonic()
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dt = now - last_time
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last_time = now
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flight = vessel.flight(vessel.orbit.body.reference_frame)
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current_altitude = flight.surface_altitude
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current_vertical_speed = flight.vertical_speed
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# 计算转换距离与高度修正
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available_thrust = vessel.available_thrust # 可用推力
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gav = celestial.surface_gravity # 重力加速度
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a_max = available_thrust / vessel.mass
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a_net_max = a_max - gav # 扣除重力后的最大净加速度
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class SpaceX_Lander:
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def __init__(self):
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# 初始化连接
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self.conn = krpc.connect(name="SpaceX Landing Controller")
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if not self.conn.space_center:
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print("No active vessel found.")
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exit()
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self.vessel = self.conn.space_center.active_vessel
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self.celestial = self.vessel.orbit.body
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# 修正高度:减掉底部偏移量 (h_err 是底部到地面的距离)
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h_err = max(0.0, current_altitude - bottom_offset)
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# 核心算法优化:计算点火距离时加入 safety_factor 提早点火
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if a_net_max > 0.5:
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# 预留更多余量 (safety_factor 越小,预估点火高度越高)
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a_plan = max(0.1, a_net_max * safety_factor)
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transition_distance = (current_vertical_speed**2 - target_landing_speed**2) / (2 * a_plan)
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else:
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transition_distance = 1e6
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# 状态切换逻辑
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new_state = current_state
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if current_state == STATE.GLIDE:
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if h_err <= transition_distance:
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new_state = STATE.LAND
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elif current_state == STATE.LAND:
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if h_err <= final_approach_alt:
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new_state = STATE.FINAL
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if new_state != current_state:
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print(f"\n状态切换: {current_state} -> {new_state}")
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current_state = new_state
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# 在状态切换时重置 PID,避免积分风up
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try:
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altitude_pid.reset()
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speed_pid.reset()
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except:
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pass
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if current_state == STATE.GLIDE:
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# 滑翔:不做具体控制,油门设为 0
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vessel.control.throttle = 0.0
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print(f"高度: {h_err:.2f} m, 预计点火点: {transition_distance:.2f} m, 状态: GLIDE, 油门: 0.00"," "*10, end='\r')
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elif current_state == STATE.LAND:
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# 动态轨迹:根据当前高度计算理想减速梯度
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a_plan = max(0.1, a_net_max * safety_factor)
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# 目标速度公式: 随高度平滑减速
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ideal_speed = -( max(0, target_landing_speed**2 + 2 * a_plan * (h_err - final_approach_alt))**0.5 )
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# 内环:垂直速度误差 -> 节流阀
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speed_error = ideal_speed - current_vertical_speed
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throttle = speed_pid.update(speed_error, dt)
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vessel.control.throttle = throttle
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print(f"高度: {h_err:.2f} m, 理想速: {ideal_speed:.2f} m/s, 当前速: {current_vertical_speed:.2f} m/s, 状态: LAND, 节流阀: {throttle:.2f}"," "*10, end='\r')
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# 控制参数
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self.target_landing_speed = -1.0 # m/s
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self.final_approach_alt = 10.0 # m
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self.safety_factor = 0.8 # 动力冗余
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self.loop_dt = 0.05 # 控制周期
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elif current_state == STATE.FINAL:
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# 10m 以下:匀速缓慢下降
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target_v = target_landing_speed
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speed_error = target_v - current_vertical_speed
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throttle = speed_pid.update(speed_error, dt)
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vessel.control.throttle = throttle
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# 到达极低高度或检测到接触(垂直速度接近0)时关闭引擎
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if h_err < 0.5 and abs(current_vertical_speed) < 0.5:
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vessel.control.throttle = 0.0
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print("\n检测到触地,引擎关闭。")
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break
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print(f"高度: {h_err:.2f} m, 目标速: {target_v:.2f} m/s, 当前速: {current_vertical_speed:.2f} m/s, 状态: FINAL, 节流阀: {throttle:.2f}"," "*10, end='\r')
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# PID 控制器
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self.speed_pid = PID(kp=0.06, ki=0.05, kd=0.05, integral_limit=10.0, alpha=0.5, output_limit=(0.0, 1.0))
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# 状态
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self.state = LandingState.GLIDE
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self.bottom_offset = self._calculate_bottom_offset()
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print(f"SpaceX Lander 准备就绪。底部偏移: {self.bottom_offset:.2f}m")
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# 保持大致的控制周期
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sleep_time = loop_dt - (time.monotonic() - now)
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if sleep_time > 0:
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time.sleep(sleep_time)
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def _calculate_bottom_offset(self):
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"""自动计算飞船质心到底部的距离"""
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try:
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box = self.vessel.bounding_box(self.vessel.reference_frame)
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return abs(box[0][1])
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except:
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return 0.0
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def set_steering_with_lateral_error(self, east_err, north_err, max_tilt=20.0):
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"""将横向误差转化为姿态"""
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tilt = math.sqrt(east_err**2 + north_err**2)
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if tilt > max_tilt:
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scale = max_tilt / tilt
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east_err *= scale
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north_err *= scale
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tilt = max_tilt
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target_azimuth = math.degrees(math.atan2(east_err, north_err))
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target_pitch = 90.0 - tilt
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self.vessel.auto_pilot.target_pitch_and_heading(target_pitch, target_azimuth)
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self.vessel.auto_pilot.engage()
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def run(self):
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"""主运行循环"""
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last_time = time.monotonic()
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try:
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while True:
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now = time.monotonic()
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dt = now - last_time
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last_time = now
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# 获取实时飞行数据
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flight = self.vessel.flight(self.celestial.reference_frame)
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current_altitude = flight.surface_altitude
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current_velocity = flight.velocity
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current_vertical_speed = flight.vertical_speed
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h_err = max(0.0, current_altitude - self.bottom_offset)
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# 计算环境与物理参数
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available_thrust = self.vessel.available_thrust
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gav = self.celestial.surface_gravity
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a_max = available_thrust / self.vessel.mass if self.vessel.mass > 0 else 0
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a_net_max = a_max - gav
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# 1. 状态切换逻辑与点火计算
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new_state = self.state
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transition_distance = 0
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if self.state == LandingState.GLIDE:
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if a_net_max > 0.5:
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a_plan = max(0.1, a_net_max * self.safety_factor)
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transition_distance = (current_vertical_speed**2 - self.target_landing_speed**2) / (2 * a_plan)
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else:
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transition_distance = 1e6
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if h_err <= transition_distance:
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new_state = LandingState.LAND
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elif self.state == LandingState.LAND:
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if h_err <= self.final_approach_alt:
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new_state = LandingState.FINAL
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if new_state != self.state:
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self._switch_state(new_state)
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# 2. 状态执行逻辑
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throttle = 0.0
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if self.state == LandingState.GLIDE:
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throttle = 0.0
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print(f"高度: {h_err:.1f}m, 点火距: {transition_distance:.1f}m, 东速: {current_velocity[1]:.1f}m/s, 北速: {current_velocity[0]:.1f}m/s, 状态: GLIDE", " "*10, end="\r")
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elif self.state == LandingState.LAND:
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# 动态减速曲线
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a_plan = max(0.1, a_net_max * self.safety_factor)
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ideal_speed = -(max(0, self.target_landing_speed**2 + 2 * a_plan * (h_err - self.final_approach_alt))**0.5)
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throttle = self.speed_pid.update(ideal_speed - current_vertical_speed, dt)
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print(f"高度: {h_err:.1f}m, 理想速: {ideal_speed:.1f}m/s, 当前速: {current_vertical_speed:.1f}m/s, 状态: LAND", " "*10, end="\r")
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elif self.state == LandingState.FINAL:
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# 匀速下降阶段
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throttle = self.speed_pid.update(self.target_landing_speed - current_vertical_speed, dt)
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print(f"高度: {h_err:.1f}m, 目标速: {self.target_landing_speed:.1f}m/s, 当前速: {current_vertical_speed:.1f}m/s, 状态: FINAL", " "*10, end="\r")
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# 触地检测
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if h_err < 0.5 and abs(current_vertical_speed) < 0.5:
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self.vessel.control.throttle = 0.0
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print("\n触地成功,任务完成。")
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break
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self.vessel.control.throttle = throttle
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# 频率控制
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sleep_time = self.loop_dt - (time.monotonic() - now)
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if sleep_time > 0:
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time.sleep(sleep_time)
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except KeyboardInterrupt:
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self.vessel.control.throttle = 0.0
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print("\n程序手动停止,油门已归零。")
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def _switch_state(self, new_state):
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print(f"\n[状态切换]: {self.state} -> {new_state}")
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self.state = new_state
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self.speed_pid.reset()
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if __name__ == "__main__":
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lander = SpaceX_Lander()
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lander.run()
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except KeyboardInterrupt:
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vessel.control.throttle = 0.0
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print("已停止控制,节流设为 0。")
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